Jun 8, 2015 | EULA | Mobile Apps | Terms of Use
EULA vs. Terms of Use for a mobile app
When deciding what to include in the way of legal documentation when setting up your mobile app, you may be wondering what’s the difference is between an End User License Agreement a and Terms of Use Agreement.
End User License Agreement is also known as “EULA”.
They are similar in a number of ways, but have some key legal and content differences that you should consider when setting up your mobile app.
EULA vs. Terms of Use
When your user downloads, installs, and uses a copy of your app on their personal device, they are making a copy of your software, which is a copyrighted work.
The EULA is a contract between you and the purchaser of your software, and it gives the purchaser the right to use that copy of your software after they have paid for it.
The EULA relates mainly to the ability of your users to make that copy of your work and use that copy in certain ways, and prohibits things such as reverse engineering and making additional copies.
A Terms of Use is wider in scope, and more broadly covers how your users should behave while using the app. The Terms of Use doesn’t usually give your users the right to copy your work, it simply sets out how they can use the work.
It may include sections on accountability for behavior that isn’t permitted, dispute resolution, and payment details such as membership fees.
Another difference is that a EULA is usually set up to pop up when your user first opens your app (so your user has to click to agree to it) while Terms of Use are usually somewhere within your app or hosted on a web page elsewhere (so the user has to browse to agree to it).
Here’s an example of what a EULA looks like when your users open your app:

Do I need the Terms of Use and the EULA?
A Terms of Use is more useful is your app has a web or server-side component, where your app communicates with your server.
Some examples of this are Gmail, 500px, Dropbox etc. where they are essentially an app that just links with your web platform.
A Terms of Use is useful here because it can cover all of the aspects in which your user interacts with your service, such as blocking abusive accounts.
If your mobile app is essentially a mobile access point for a SaaS product that you make (such as Dropbox), don’t use a EULA, use a Terms of Use. You don’t want to accidentally license your software to your users when they are signing up for the service itself.
An EULA is narrower, and only covers the terms of the license of the app software itself, so it is more useful is your app doesn’t communicate with a server (i.e. everything stays saved locally on the mobile).
There are questions about whether EULAs are even legally binding. If you include an “I Accept” button, it is more likely to be enforceable, but courts have criticized lengthy agreements with hidden clauses that users cannot devote the time to reading.
This applies to Terms of Use as well. You can fix this problem by ensuring that you display them both in an easy-to-find place in your app, include an “I Accept” button to prove that your user has agreed to them, and highlight any particularly onerous clauses in bold or capital letters so that your users can see them.
Apple App Store vs. Google Play
Another factor to consider when you are deciding if you want to include a EULA or Terms of Use (or both) is that if you want to distribute your app in the App Store or through Google Play Store. Both have requirements that you must comply with.
If you don’t have your own EULA, Apple imposes a default EULA that binds the user when they download your app. The default EULA includes things like defining the scope of the license, consents to using the data gathered about the user’s device, a limitation of liability, exclusion of liability for third party materials, and an exclusion of warranties.
This default EULA from Apple doesn’t cover everything you might want to include in your own EULA, so it is usually good to create your own that’s tailor-made for your app.
When it comes to Google, there isn’t such a strong default EULA that you can use. The Google Play Developer Distribution Agreement includes at clause 5.4 a requirement that you grant to your users a:
non-exclusive, worldwide, and perpetual license to perform, display, and use the Product on the Device.
It also notes in the same clause:
If you choose, you may include a separate end user license agreement (EULA) in your Product that will govern the user’s rights to the Product in lieu of the previous sentence.
So if you include your own EULA, Google’s broad license will not apply. The Google Play Terms of Service also include some terms between Google and your users that protect you, such as IP protection and disclaimer of warranties. There is no limitation of liability however, and no privacy-related terms.
This means that if you are developing an Android app, there is a stronger case for including your own EULA and Terms of Use.
Including EULA inside a Terms of Use agreement
As both the EULA and Terms of Use cover different aspects of how your users use your app, in most cases it’s important to include both of them. If you only want to include one legal document, at the very least draft a good Terms of Use, and include all of your licensing information inside it.
The Google Play Developer Distribution Agreement does state that you can choose to include a separate EULA for your mobile app, however, which leaves some doubt about whether you can cover your licensing information inside your Terms of Use.
Here’s an example of a license included with a Terms of Service instead of a EULA in Dropbox’s iOS app:

The contents of these legal agreements
It’s hopefully clear that you probably need both a Terms of Use and a EULA of some kind for your app, so now lets look at what terms you should include in your EULA.
Some of the main terms included in a EULA are:
- The terms and scope of the license (i.e. what your users can do with the app, and what they aren’t allowed to do, such as make additional copies of it, share it, or modify it);
- Any licensing fees;
- Warranties and disclaimers;
- Limitation of liability;
- Revocation or termination of license; and
- Intellectual property information such as trademarks included in the app and restrictions on using them (e.g. modification and copying).
The scope of the license is important to set out clearly what your users are allowed to do, and who may use the app.
For example, you can include in your license that nobody under the age of 18 is allowed to use your app. If a 15 year old uses the app and purchases something their parents didn’t want them to, the 15 year old has breached your EULA by using the app outside the scope of the agreement.
Limitations on liability are usually included so that you can protect yourself in the case of your users improperly using your software. One example might be that if you produce an accounting app, you would limit your liability so that you aren’t responsible if your users incorrectly use the app and get their tax return wrong.
Warranties and disclaimers protect you in the same way, in that they make sure you aren’t responsible for the app not working or not doing what the user wants it to do.
Terms of Use are usually much more general, and can contain your license as well as other terms. All of the clauses in your EULA could go in your Terms of Use instead, but your Terms of Use would contain additional clauses such as:
- Jurisdiction and dispute resolution;
- Privacy information and link to Privacy Policy; and
- Changes to terms and modification process, and how notices will be sent.
How to display these legal agreements in your mobile app
So now you know which legal documents you should use, and what should go in them, but where should you put them in your app?
As noted above, most EULAs will pop up when you first open the app. This is commonly how they appear on PC or iPad/tablet as well. When downloading software such as Adobe Acrobat, an EULA will appear when installing the program.
On mobile apps, an EULA agreement usually appears in the same way, and is agreed to by using a “clickwrap” method (where you have to click “Accept” or “I Agree” to proceed).
Here’s an example that pops up when you first open the SanDisk app on Android:

Other mobile apps also display the EULA by linking to an external website Here’s an example from the BitTorrent “Bleep” app:

Terms of Use don’t usually pop up when your user opens the app for the first time, but there’s no reason why you can’t set it up that way if you want to.
Instead, they are usually buried within the app using a “browsewrap” method, on an “About” or “Legal” screen, like in this example from 500px iOS app:

Often the Terms of Use are hosted on an external website that is accessed by way of a link within the app, but occasionally the Terms of Use will be embedded within the app, like this example from Dropbox:

However you choose to display your EULA and Terms of Use, clickwrap methods are always stronger.
EULAs and Terms of Use both serve different purposes, but both are important for your mobile app.
Due to the requirements of the Apple store, you must have some form of EULA if you are making an iPhone or iPad app, but you can use the Apple default EULA if you wish.
When making a mobile app for Google Play store, it’s more important to include your own EULA as Google has few terms already set up that will protect you.
Alongside your EULA include a Terms of Use to cover off any other aspects of your legal relationship with your users, and make sure that both documents are displayed prominently with “clickwrap” methods of agreement.
Next read: How to use clickwrap for EULA agreements